Given the desire for speed-to-market and the small size of our design team (just me at the time), we decided to engage with an outside agency to help create a UX Vision. I became part of their team of designers to deliver daily explorations and weekly reviews to stakeholders.
Through a series of meetings, the new team learned everything there was to know about the target audience and what the product did to date. This included discussion about Personas, a walk-through of the product, branding, meetings with stakeholders and a summary of all past research.
Through a series of design exercises that included the larger team (executives, engineers, marketing, operations) we explored different directions and new ideas.
Once we had a list of ideas to explore, the design team narrowed down the organizational structure for the app and we got to work on creating a prototype. Over the course of this phase we used both Flinto and Protopie.
Recruiting from our existing Members who expressed an interest in providing feedback about the product, I facilitated a series of in-person moderated usability tests to get feedback about the prototype. We learned a ton from this testing and we were able to improve on the next iteration.
After the 9-week engagement with the outside firm ended, the core team decided on what the MVP feature set would be. In this case our focus was on improving the scheduling feature. This choice insured a vastly improved experience for Members and an increase in revenue for the business.
At this point we set up a team to build the first iteration of the app. This involved hiring mobile developers and building a backend framework to power the Service Request Flow.
As the only designer on the team at this point, I needed to give the blue-sky vision a reality check. Some things weren't possible technically, so changes were necessary. Also, only the happy paths had been solved for. I needed to come up with variations of mockups and new flows to account for lots of edge-cases.
My last session of user testing was right before the COVID lockdown. I was able to safely go into AAA branches and receive feedback from Members using a phone that I carefully sterilized after each participant. The feedback I received was highly actionable and easy to collect.
Near the end of the project, the team only had a single Mobile Developer who was tasked with finishing it up. Through multiple releases we were able to gracefully gain App Store approval and have a beautifully functioning addition to the service available for download.